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In his chapter Simulation, History and Computer Games, media scholar William Uricchio posits a continuum on which “historical games” can be placed: at one end are games addressing specific historical events, and on the other are games that model…

Fogu, Claudio. Digitalizing Historical Consciousness. In History and Theory, Theme Issue 47. May 2009, pg. 103 – 121. MPS Labs. Sid Meier's Civilization. Microprose, 1990. MS-DOS. Shelley, Bruce. A Very Good Year: Development Notes for 1830. The…
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